Aliens: Dark Descent Review (Fullor)
First off, I've really enjoyed the game. It's got some jank to it. It plays like a real time (but you can slow time) X-Com style game. You have a mission and a mission map with objectives. There is a finite about of "days" in the game. Each day you can deploy for a mission or need to handle some event. You need to complete the primary mission to progress. You can leave a mission at any time via the vehicle pick up. There are secondary missions and collectables along the way.
The game lets you choose your difficulty before you start. This has a ton of options and specific items. Unfortunately you can't change it later. I believe you need to really play the first mission or two to understand the game. At that point you likely do not want to restart. Things I wish I knew before I started my game (aliens are endless, ammo is finite, marines miss half the shots they make at base stats, the game gets harder (more aliens) the more in game days you play as infestation grows, the mission gets harder each time the aliens spot you (there are 3 levels and events happen at certain levels. At the highest level there are many more aliens out and about)
The Good:
Great look environments
The flashlight mechanic to highlight intractable items
The map feels in and shows collectibles as you enter a space. Miss a PDA? No worries the map shows a POI
Customize Marines visually
Marine levels - purchase upgrades / add training to make them more unique
Marine classes - Each class has some different abilities you can purchase
The level of strategy required to handle a map
The inability to just rush in and use raw firepower to win a map
Ability to outfit marines with different weapons, secondary weapons, and special weapons
The settings you can tweak before the game starts to really hone in on difficulty
Being swamped feel chaotic as it should
Aliens can drag marines away
Marines can be killed
Facehuggers can kill marines if they latch on and you don't have the right tool
There is a mix of stealth and combat to be effective.
It's got all Alien sounds and marine banter
The Jank:
Aliens are endless
Enemy humanoids are endless (on some maps)
Each time an alien sees you it somehow alerts the hive and they swam you for a period of time
Aliens killed by auto sentry guns do not alert the hive but seeing your marine does......
Marines start with a base of 50% accuracy meaning they are doing like half damage from the start
Aliens feel tanky, even the drones, due to marine accuracy
Encountered a bug on the first mission where one of my marines disappeared. He wasn't dead or taken, just no longer on the map. It didn't notice until I noticed how challenging it had become.
Overall:
I got this for about 20 US on sale. It is definitely worth that to me. I enjoyed the Alien franchise and X-Com style games. This mixes both into something unique. It's not perfect but it's a lot of fun. It's challenging at medium. It slowly becomes easier as you better understand mechanics better.