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cover-Batman

Wednesday, February 24, 2016 11:38:27 PM

Batman Review (a snail.)

This DLC managed to both be fantastic and underwhelming at the same time, how? It is simple, the character is fantastic, but the challange maps are abysmal, and instead of the full story we where promised, all we get is a challenge campaingn that features these maps.
Let me break it all down for you:
The maps:
Togurake-Ryu:
A somewhat difficult combat challenge that consists of four waves of enemies, the only new map that I would consider to be "good".
Shinobi-Iri:
A predator challenge that is passable, barely.
Taijutsu:
A two wave combat challenge that has the EXACT same layout of Togurake-Ryu, just different enemy patterns.
Boryaku:
An ABYSMAL predator challenge that you shouldn't even bother with.
Seishinteki Kyoyo:
A two wave combat challenge that has enemy patterns that are more obnoxious to deal with than anything else, and a p*ss-poor Lady Shiva fight cramed in.
The character:
Initiation Bruce Wayne is the fastest moving character in Arkham Origins (and my favorite), and has the unique distinction of not having to deal with the thugs being notified whenever you take someone out in predator maps. (other than the ones added in the DLC.)
His combos:
Special combo takedown:
Same as it is for any other character.
Shuriken barrage:
Activated by pressing the same set of buttons as you would for the Bat-Swarm, (as Batman) you throw out a Barrage of shuriken that stun any enemies hit, and (If enough enemies are in range of the attack) three caltrops.
His gadgets:
Shuriken:
Identical to the Batarang, exept you throw two at once.
Caltrops:
The same as the ones used by Catwoman in Arkham City.
Grapple Hook:
Robin's Zip-Kick.
Kujiki Bomb:
If quickfired during combat, this gadget acts as an alternative to the Multi-Ground Takedown combo, however, in predator maps, it functions as a cloaking device, allowing the player temporary invisiblity.
Smoke Bomb:
It is a smoke bomb, this one doesn't really need explaining.
8.5/10