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Tuesday, March 25, 2025 3:37:43 PM

Besiege Review (Jack Morn)


7/10. Mad Engineer's Sandbox

General impression
The game is 100% completed and all achievements are obtained. And I can definitely recommend it if you are interested in sandboxes and like to explore the mechanics and secrets of the game. Or if you dream of building doomsday machines.
The main thing is, do not try to google walkthroughs and do not use mechanisms from the workshop, at least for the first playthrough. Otherwise, you will lose 95% of the pleasure
Plot (no spoilers)
There is no plot. It's just about 60 maps (including DLC) with challenges that motivate you to build different mechanisms.
Gameplay
How i said earlier this game for madness engineer. You will build mechanisms that fly, explode, float under and on water, can throw bombs, pour fire on everything, steal sheep or Kraken fighting mechanisms from various blocks taking into account their different strength, different behavior options and physics. Be prepared to play the piano, as there may be dozens of keys to control the mechanisms.
Positive:

Enormous potential for research and mechanisms;
Mechanisms are not only fun to build, but also fun to test out by turning enemy armies into soup with a giant lawn mower and the like;
Will make you think with your head (BEWARE, you can become an engineer. Dangerous for your health).

Negative:

On the one hand, this is a plus, but I will still add this to the minuses. The game explains almost nothing about itself, and some things are not obvious. For example, I could not figure out how to build floating mechanisms correctly. There are parts that are responsible for buoyancy, they have some numbers indicated, but these numbers cannot be compared with anything normally. They have nothing to do with the weight of the blocks, nor with their properties. And this is not only with these blocks;
The game mechanics are unclear. For example, taking damage. And the inability to know which block and why took damage. This only matters if you want to get 100% of the achievements;
Building potential. It's too big, but there's no need to use it, except for your imagination. For example, I beat the vanilla game with one mechanism that doesn't use even 10% of the building potential. This is the reason why some people spend 40 hours (like me) and some spend 3000 hours.
https://steamcommunity.com/sharedfiles/filedetails/?id=3451791339

6/10. DLC: The Splintered Sea
Everything is the same as in the base game, only now in water. New parts, new missions. Now you need to come up with new mechanisms, but as I wrote above, the buoyancy mechanics leave much to be desired. I tried to build a yellow submarine with torpedo launchers, but it turned out to be a floating poop