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cover-Boyfriend Dungeon

Tuesday, July 2, 2024 1:37:26 AM

Boyfriend Dungeon Review (Dragon-Lord)

I left this game feeling very mixed. I really enjoyed most of it, but it feels like the beta version or play test of a game rather than a completed game. Starting with the areas without issue, the music is very solid, the zines are all fun to use, the crafting is excellent, and the enemies are all really fun to fight for the most part.
Next, the problems. The combat, while fun at times, has so many interesting ideas that feel almost finished. Out of all the weapons, the only one that feels finished in combat is the dagger. Every other weapon lacks combos or synergy with it's abilities. The axe for example has only two combos which get boring really quickly. Leveling up also feels lackluster when all you gain is health and monster damage scaling causes that extra health to be unremarkable. A stamina system or character abilities would make each level feel more impactful. Finally, there is no wave mechanic to stagger monsters spawning in and add extra strategy to combat. Monsters spawn in all at once and are mainly difficult because they swarm you.
Then there's the dating sim side. Though the story is mostly fleshed out, it doesn't feel like you have much of an impact on it. Rather than having a major impact on how the story plays out, the story happens to you with you only getting to choose which parts play out around you. Each character is fairly flat, with a few exceptions, and any of the dialog choices you make don't seem to make an impact on the story. You can give people gifts, but there is no in game system to track their likes. Though such a system is not needed as each character's likes are extremely basic and easy to guess. The cat gets the cat toys, the surfer the surfboard, the business man the cuff links, and so on. Those things wouldn't be big problems if any of the character's were fun to date. The minimal voice acting and lack of diverse character sprites results in you seeing and hearing everything pertaining to a character after an hour or so. On top of that, the dates are all boring, predictable, or cheesy in a bad way as it feels like minimal effort was put into the writing. A final thing to add is the lack of character customization. While the clothing options are all fun and there are plenty of them, there's a disappointing lack of hair styles and no way to customize your body type outside of gender.
All in all, I enjoyed my first play through, but won't be playing Boyfriend Dungeon again and can't recommend it. If you can get it half off like I did then it might be worth it for a lot of people, but there are also finished games you can get for the same price. Go spend that money on something like Cosmic Wheel Sisterhood or a better dating sim.