Cross Tails Review (JohnCheap)
I love SRPGs but I can't recommend this game. The story is really generic and either poorly written or poorly translated (likely both) to the point where you're better off skipping the scenes entirely. It's almost like every conversation is not a real conversation but a narrator trying to give you information. For example when one of the characters initially tells the main cat girl they will be joining her he basically says 'I'm your childhood friend so I'm going to go with you'. It's not how someone would talk, it's just the game's way of saying "this is her childhood friend". And virtually all of the conversations are like this, they feel so fake that none of the characters have any real personality.
The combat starts really interesting with an interesting job system but it quickly spirals out of control. There are basically too many jobs with overlapping abilities and most of them feel pointless. They should have focused on fewer abilities per class to make them feel more unique. At a certain point you realize the classes don't matter because most classes functionally act the same. The progression to unlock certain classes isn't always intuitive. To unlock certain damage dealing classes you could also have to level up a healing class, which means you're playing the character on a class they are not built for. You could have to stay on a healer for a good while to get your healer level high enough to unlock the damage class you want. What makes this worse is that as you stay on the healer, you won't get any abilities naturally, you have to use gold to buy new skills. That means you could spend a bunch of gold and buy all the skills to make them a functional healer, but when you switch back to a damage dealer, the gold you spent to make that one character learn healing skills is wasted.
One of the biggest issues with the game is how they try to "fix" the problem I listed above by adding repeatable battles to earn resources. Some provide a lot of gold, some provide a lot of class exp, but the issue is they also provide character level exp that DOES NOT SCALE. Meaning that if you're level 70 and fight a level 10 map, you'll get just as much exp and level your character just as fast (it's always 100 xp to level a character) as if you're level 10. So if you want to level up a class that you don't want to play on and pick a map with a lot of class experience, you'll still level up your character level very quickly and then become OP for the base game. So your options are to keep playing through the story on a class you don't want just to unlock the one you do want, or play a map with a lot of class experience and over level your character level for the game.
The game just tries to do much in it's battle system and it just becomes a mess and you realize more than half of what's in the battle system doesn't even matter.