Crysis Remastered Review ([VIOLENCE KILLER]GUI)
This short review is less about Crysis, the game itself, and more about the lack of effort put into this "remaster."
The original game had its fair share of glitches and nothing was done here to fix them. AI pathing issues like enemies moving back and forth against walls/objects, animation issues like helicopters turning sideways without animation and zipping into a wall and exploding, etc. just stupid things you can laugh at, They aren't as bad during the majority of the game since the way the levels are structured are semi-open with your main objectives being having to interact with/destroy an object, or reach a marker, which means stupid AI behavior can be ignored. However, during the final quarter the game decides to become more cinematic and turns into a linear scripted shooter with aliens where you have to follow npcs, clear waves of enemies or wait for scripted sequences to play out. The game completely falls apart here. Enemies will fall over dead with their AI deactivated when their hp reaches zero, but their full death animations won't play out so they won't register as killed by the game, forcing a checkpoint restart if you're lucky, or having to fully quit and restart the game, or, in the worst case scenario, a full level restart. The final level is especially bad at this, with bugs where the sort-of final boss straight up won't spawn once you reach the end, requiring a full level restart and hoping it fixes itself, or, upon beating it and waiting for the real final boss to show up, hoping a scripted event that leads up to it actually playing correctly and not ending up with the npcs not responding, in which case no amount of checkpoint restarts will fix it, so the level has to be completely restarted and you'll have to hope it fixes itself.
These issues were present in the original release and no attempt was made to fix them here (there's other minor but annoying issues still present too, e.g. vegetation counting as an object so the main character will place c4 on a bush in mid-air instead of throwing it and not being able to pick it back up). This extends to the rest of the remastered trilogy, but the first Crysis is easily the worst and most prone to game ending issues compared to the sequels.
The game itself is decent, though even back in the day it went downhill once you stop fighting human enemies due to the change in game structure from semi-open levels to a linear cinematic shooter like I said before. And even then there's some parts during its better levels where it gets kind of annoying to play, such as some pointlessly big barren areas where most of your time is spent sprinting from one place to another. This is one of those things where the sequels are way better despite being more cramped due to their console-focused design.
In short, get this discounted and, once you reach the final few levels, watch the cutscenes and ending on Youtube. Or don't, since the rest of the franchise never directly follows up on this games ending and it was solved in a tie in comic.