Death Stranding: Director's Cut Review (Hrizalida)
I had this game installed for almost a year but couldn't muster the strength to start playing it. Despite the time that had passed since its release, I managed to avoid spoilers and enjoyed my time with it.
I was generally satisfied and even impressed, although I can't claim to have completely understood the entire plot and all of its intricacies.
For the first couple of hours, I was highly fascinated by what was happening. Then I began to realize why the game was dubbed a courier simulator. After about 10 hours, I found myself delivering cargo like a maniac, mindlessly trying to progress. The ingenious gameplay of cargo delivery was structured in a way that kept feeding you new gadgets and features until you reached the mountainous regions, where the real challenge began. Perhaps I should have taken a break there, as I was quite exhausted from the game after reaching the 50-hour mark. Nonetheless, I continued building ropes, transporting cargo, and constructing roads. Sadly, my patience eventually wore thin. Maybe if I had played it from the start, there would have been more online structures to interact with, but I can't say that I suffered much.
I knew one of the game's features was the ability to encounter other players' contributions in your session, and oh my, how many times ladders and bridges from other players saved me. The idea of connection with all players and using shared structures and ideas is brilliant. It's a bit like communism – why not?
The game is accompanied by magnificent music and sounds throughout your journey. I even added the game's soundtrack to my playlist upon completing it. The game features splendid cinematic moments and acting.
However, there were some minor drawbacks. Sections where you had to collect cargo on hostile creatures' territory could get overly tedious. They weren't particularly challenging, but having to shoot them repeatedly just to pass or complete a delivery was incredibly boring. I also encountered some control issues where the character continued to move forward even though I was pulling the gamepad trigger backward. As a result, I tumbled down a mountain quite ineptly and had to reload. Additionally, I wish I could listen to emails and diaries while walking. I believe this combination would have allowed me to enjoy the gameplay to the fullest. Nevertheless, I managed to alleviate the routine with the following...
I highly recommend playing the game if you have a second monitor. While I was balancing cargo, I watched numerous interesting videos in the background. Here's a list: Director's Interpretation of Blade Runner, History of the Orthodox Church, Full History of Making Silent Hill 2, Alan Wake, The Thing, Return to Castle Wolfenstein, BloodRayne, Quake 4, Amnesia: The Bunker, Cities: Skylines 2, Total Overdose, Assassin's Creed Mirage, Resistance: Fall of Man, Heavenly Sword, COD MW3, Call of Juarez: The Cartel, The Getaway, Postal 2, Spider-Man 2, Scarface, Death Stranding, Wheelman, The Godfather, Prey 2006, Night Watch, The Elder Scrolls Adventures: Redguard, Vivisector.
Although I was tired by the end and had to watch the credits three times, I was very satisfied with this game. It truly provides a new experience, and it's no wonder they call Hideo Kojima a genius game designer. For me, it's the first Hideo Kojima game I managed to complete without abandoning it halfway.