Diablo IV Review (Bearsonal)
A Disappointing Entry
Diablo IV is my first entry to the series, and I have to say, I was pretty disappointed as I've been hearing good things about the series' previous games. I had high hopes, but the game didn't live up to my expectations. Here's why:
One of the biggest disappointments in Diablo IV is the repetitive nature of its dungeons and overall gameplay. The dungeons in Diablo IV are painfully repetitive. At first glance, they might seem varied, but after a few hours, it becomes evident that there’s a severe lack of creativity in their design. Most dungeons follow the same basic layout: a series of interconnected rooms and corridors filled with enemies. The objectives are almost always the same: clear the area of monsters, collect keys or items, and defeat a final boss. The environmental design also leaves much to be desired. While the graphics are technically impressive, the dungeons feel lifeless and monotonous. The gameplay itself is repetitive and uninspired. Diablo IV tries to mix things up with new mechanics, but they don’t add much to the experience. Combat is flashy but feels hollow. It’s mostly about spamming abilities without much strategy. The skill tree is unnecessary since you can't use most of the abilities the skill tree offers at once. You don't need to adapt your tactics or think on your feet; it’s just a matter of using the most powerful abilities on cooldown.
The missions in Diablo IV suffer from the same lack of variety. Most of the quests are simple fetch tasks or kill missions. You’re often sent to retrieve an item, rescue a captured NPC, or eliminate a group of enemies. These objectives repeat endlessly, and there's little to no narrative depth or interesting twists to keep them engaging. Side missions, which should provide a break from the main story, are just as repetitive. They often involve backtracking to previously explored areas, which adds to the sense of monotony. The dialogue and interactions with NPCs are shallow and uninteresting, making it hard to care about the tasks you're being given. Even the so-called "epic" quests fail to deliver any memorable moments or exciting challenges.
The storyline is another big letdown. The plot is weak and predictable, and the characters are flat and uninteresting. I found it hard to care about the story or any of the characters. The dialogue is often cringeworthy, and the voice acting doesn't help. It feels like the story was an afterthought, just there to fill the space between fights.
The loot system is also disappointing. Loot drops are frequent but not rewarding. Most of the items you find are useless, and the ones that are supposed to be rare don’t feel special. It’s frustrating to spend hours grinding for gear that doesn’t make a difference.
The game forces you to be online, even if you just want to play solo. This leads to constant issues with lag and server disconnects. Most of the time, you can't play the game properly because of terrible connection issues of the game.
In conclusion, Diablo IV is a big disappointment. feels like a generic, soulless attempt to cash in on the series’ name. The repetitive dungeons, missions, and gameplay are major flaws in Diablo IV. The lack of variety and creativity in these areas turns what should be an epic and engaging experience into a tedious grind. The game’s reliance on repetitive tasks and uninteresting objectives makes it hard to stay invested. For a series known for its addictive gameplay and rich atmosphere, Diablo IV falls disappointingly short.
BRONZE MEDAL
Follow My Curator Page ❤️