Eternal Edge Review (Furiosa)
TL;DR: this game is generally mediocre to bad, frustrating and unpolished. If you aren't on a mission to play any games of this genre, I'd advise you to avoid it.
After 21 hours, I couldn't finish the game because of a bug (falling through the ground again and again until I die). After a fit of anger because even if a game is bad I always try to finish it, I was actually relieved that I wouldn't have to complete it because I had already wasted far too much time on it.
PROS:
Easy altogether
Relaxing ambient tunes
Open world
A lot of easily accessible chests
Small and quick events
Light sky pillars visible from far away indicating goals/events
Map showing a lot of stuff and adapting to environment (bigger icons when you come nearer your goal)
Mouse and keyboard OK
Instant teleporting around the map
Quick levelling
CONS:
Not many different mobs
Usual story of you saving the world from a supervillain and rescuing your cursed princess
A lot of graphic glitches (mining nods and chests floating above ground, or masked by other textures)
Poor and ugly textures (without details and stretched far too much)
Graphic generally undetailled, blocky and unpolished
Bad translation
Bad quest texts
Bad NPCs dialogs
Bad physics (you can climb up nearly vertical slopes, no fall damage, etc.)
Nearly all quests are uninteresting and very simple (kill x mobs, talk to y NPC)
Poor/non-existent lore
Assets (buildings for instance) strewn around the world that don't make sense, some assets don't match together
Obscure "exploration" quests that'll have you scratch your head and waste your time
Quest indicators showing wrong places
NPC health bars visible far away through obstacles
NPCs fighting with invisible foes once an event is finished
Weird and annoying sounds (very loud noises when you hit some mobs, your character screaming when you equip him, etc.)
Weird default key-bindings: for instance Backspace to jump mid-air
Generally useless crafting: after a few hours you'll get enough stuff from chests like bombs and potions, and looted equipment will be good enough to tackle everything
You'll eventually overlevel mobs even if you play normally, meaning some tough bosses will become ludicrously easy and will devaluate quests (I was anxious to face "the terrible trio" after a warning from the main quest, but I killed them in 20 secs thinking they were pre-bosses' minions, WTF).
Impossible to sell your stuff I think but you can only deconstruct it
You can't save anytime but only at defined moments or places
Awkward special movements (like mid-air jumping)
Awkward combat: litterally run in circle around a mob and hit, easy to exploit some tall mobs (run into their legs and hit them, they won't hit back)
No skills, nor character evolution, just click the mob
I thought that only melee was useful, distance weapons basically useless except for puzzle mechanisms
Poor loot system: you can only combine repetitive similar equipment to improve it
You can equip only 3 items: weapon, shield and shoulderpads
Clumsy and ugly interface (for instance you'll find "Exit" in the Settings panel)
Sudden platforming near the end of the game that will require reflexes/key combinations that weren't required until then
4 major instances (to advance the main quest) that should have been the priority in quality but are vast, ugly, empty and weird