Inertial Drift Review (SaperPL)
If you are expecting this game to be a spiritual successor to drift stage - it kind of is, but then it's not really a good racing game. If you are expecting to have fun playing it with a car you like, fitting your style - don't buy it, it's not a game for you.
At the start you're most likely going to choose the easiest car that plays really well and delivers on the drift stage mechanic that it's really easy to start the drift and cover the curves on the route the way you like it. But once you get further away, to get all the cars, you need to play with all characters and their corresponding cars, and this is where the game shows what it really is.
It's a lazy-design game with each race tailored to specific car and with each "more difficult" car with less handling but more speed, the faked arcade'y car mechanics are getting less and less logical and intuitive to a point where the third car feels unfinished because breaking instantly straightens it from the drift, and pressing accelerator when drifting will either make you fall out of the curve or pull inside depending on too many factors to be able to reliably control the car.
Moreover you don't have track map, so you need to remember exactly when to start drifting ahead before you can even see the curve, or break because there are shortcuts that make you slow down and effectively fail the race. The speedometer is on in the corner of the screen so keeping track of the speed and trying to figure out the best speed for drifting a specific curve is futile.
Finally the big middle finger to the players are the races against vehicles that outright cheat - cutting corners as off-road modified cars when your car cannot do the same thing or a car that you already have and can play to test behaves completely different than when it's scripted in race for a perfect loop.
Effectively the game doesn't really have an actual race mode, it's always a time attack, trying to figure out the best time on the track against the time set by developer that seems to be set in order to teach you mechanics, but then you jump onto the next car and everything you've just learned playing previous car doesn't apply to this one.
So despite it having figured out a really good mechanic for steering for first two cars, the rest of the game has arbitrarily induced difficulty because the developer couldn't really make a proper racing game. Play the demo to see the controls, but don't buy it unless you're expecting to play "a dark souls of not actually arcade racers"....