Iron Danger Review (Lykej)
I really wish there was an option on steam somewhere between a "yes" or "no" recommendation that was essentially: "would personally wait for a pretty good sale." Because though this game found an AMAZINGLY fun gameplay niche, it really doesn't feel as fleshed out as would be needed to make it something I can't stop playing. There are three main things reeeealllly holding this game back in my opinion.
1) Lack of changeable keybindings which is such a huge modern convenience that can really save frustrating default control schemes.
2) Inconvenient saving mechanics (or lack thereof)
3) Such inconsistent hit boxes for attacks. This one is really tough because the core gameplay idea is fine tuning your flow of combat moves, but when maybe 1/5th of the time I'm just watching a replay of my characters weapon swing through an enemy's body without damaging them, it feels less like fighting tough enemies and more like fighting dodgy programming.
The other thing I think could go a long way might be more of a me thing, but the team had such a good idea of redoing and fine-tuning combat, I really wish they would make it where the timeline (how far back in combat you could rewind) wasn't so short. I'm sure they had a reason for it's short length, but I would have a ton more fun if I could rewind a lot further back!