Knight vs Giant: The Broken Excalibur Review (SMBH)
I've had my eye on this for a while now, So was made up I finally got to play it today.
I've only gotten to world 3 so far but what I've played I've enjoyed.
My criticisms so far are having to hold down F for ALL interactions, skipping dialogue, porting from rooms, upgrading weapons and building structures etc.
It's nothing game breaking but gets irritating.
Arthur having dialogue for the start and finish of every boss is a little irritating too.
I'll also re-iterate what some reviewers are saying.
The hit boxes need fixing.
They're broken and misleading to the point of being obnoxious.
Example:
You'll be fighting a boss who will do an AOE attack.
You will dive out of the big red circle with what looks like plenty of time only to get twatted with an attack.
I've also noticed that the big AOE attacks will "charge up" VERY quickly again to the point of being obnoxious.
I will say this though, While all of the bosses spawn adds, they only spawn 3 or 4 enemies which you can usually take care of pretty quickly.
The bosses don't spam add's which is a personnel pet hate of mine.
My only real gripes so far is the attack speeds of the bosses could do with a nerfing.
Especially the Daemon Spitfire.
He will constantly spam fire tornadoes that burn the ground and somewhat follow you, quickly followed by his big 360 breath attack which hits very hard (a third of your relatively small HP will vanish in 1 hit). Normally no big deal as you can dive/roll over the burnt ground but the hit boxes are too big and misleading and you will take damage even if you obviously dove out of the way with more than enough time to spare.
So far I've only found 1 variation of challenge room (the Pide Piper) which only has 2 variations (wave defence or survive for 60 seconds) and only gives money as a reward.
Again, in a roguelite/like variety is hugely important.
At least mark on the map before going in to the room that its a challenge room so we have the option of skipping, because again reading the exact same text again and again and AGAIN does my nut in.
Oh also, PLEASE, FOR THE LOVE OF KING ARTHUR allow us to aim with the mouse!
I/we shouldn't have to aim with WASD but attack with LMR/RMB.
It's a really weird design choice that I can't wrap my head around?
Other than that Knights vs Giants is a pretty good roguelite.
It's a little pricey but not obscenely pricey.
It's not genre defining, what it does, it does well.
But it needs a bit of work to get where it's trying to go.
If you like roguelites give it a go.