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Sunday, April 28, 2024 4:48:11 AM

Manor Lords Review (南唐的驴)

I have been playing for 18 hours and currently encounter three issues. I hope developers can pay attention to:
1. The main city is unable to assist in the development of affiliated villages:
I created an affiliated village. Apart from initial supplies, the main town has no other way to "donate" supplies to help it develop rapidly. Resulting in the later stage, although the main town was very prosperous, it could only rely on the slow development of villages in other areas through barter. In the event of natural or man-made disasters, if supplies are urgently needed, we can only act hastily. Players who were about to "enjoy themselves" in the later stages of operation are still feeling frustrated.
2. There is no opportunity for redevelopment after the population returns to zero:
My village is developing slowly. The village was attacked by mountain bandits, and there was no army, or the army did not have time to defend. It was burned down, and supplies were returned to zero. The villagers went hungry and all ran away. Although the damaged house can be repaired, there is a lack of materials, and satisfaction has dropped to 2%. If it's the main town, it may have to be reopened. But I encountered this problem in an affiliated village. At this point, the main town is also unable to "provide relief" to this poor village. Ultimately, it resulted in a population return to zero, while satisfaction remained at 2%, thus failing to attract new villagers. In the end, this becomes a ghost village, and the post game experience is too poor.
3. Traffic jams at trade stations result in money and nowhere to spend:
I have opened many trade routes, and too many merchants' carriages have caused congestion at the trade stations. If an additional trading station is opened, they will only recognize the nearest trading station and cannot do any diversion. Even if the trade strategy chooses "no trade", it cannot prevent enthusiastic merchants from driving empty carriages to stroll. And I can't close the trade route either. In the end, despite the fact that the region was wealthy, the commercial flow deteriorated due to merchants blocking the trading stations.
To solve the above three problems, I provide some suggestions for developers to refer to:
1. Can a material resolution be added to facilitate the lord to spend his own money on delivering a portion of the resources from a certain town to other villages, thereby promoting rapid development in the surrounding area, or funding the reconstruction of the disaster stricken areas in the surrounding area?
After all, it can be understood that regional wealth is not circulating, and the lord's money cannot still circulate throughout the entire map?
2. Can we consider a default satisfaction rate of 50% for a population of 0? In this way, even with zero population, there is still an opportunity to attract new villagers to settle in, gradually revitalizing the village.
Or, in the case of zero population, can it be allowed to redeploy worker camps in the area to supplement the population and supplies?
3. Can the setting of trade routes be refined, allowing players to close or make other adjustments to reduce the number of merchants?
Or, could it be to change the rules of the trading station to allow a specific type of item to be exclusively traded at a trading station, in order to facilitate the diversion of different merchants for players?
玩了18个小时,目前遇到三个问题,希望开发者注意:
1、主城没有办法协助附属村庄发展:我创建了附属村庄,除了初始物资,主城镇没有其他途径“捐助”物资协助它快速发展,导致后期明明主城镇很繁荣,却只能看其他地区的村庄以物换物缓慢发展,遇到天灾人祸,物资告急,也只能干着急,让本来经营到后期正要“爽一下”的玩家依然很憋屈。
2、人口归零后没有重新发展的机会:我的村庄发展较慢,被山贼攻击,没有军队或军队来不及防守,村庄被烧,物资归零,村民挨饿,全部跑光,虽然损坏的房子能修好,但缺乏物资,满意度一直掉到2%,如果是主城镇,可能就只有重开了,但我是附属村庄遇到这个麻烦,这时候,主城镇也没办法“救济”一下这个可怜的村庄,最终导致人口归零,而满意度始终是2%,所以也吸引不到新的村民,最后这里就变成一个鬼村,在游戏后期体验感太差。
3、贸易站堵车导致有钱没处花:我开了很多贸易路线,商人的马车太多导致贸易站拥堵,如果多开一个贸易站,他们也只认最近的一个贸易站,没办法做分流,即使贸易策略选择“无贸易”,也无法阻止热情的商人驾着空荡荡的马车来逛,而我也没办法关闭贸易路线,最后导致明明这个地区很有钱,却因为商人把贸易站堵了,商业流通变差了。
要解决以上三点问题,我给出一些建议,希望开发者参考一下:
1、能否增加一个物资决议,方便领主花自己的钱把某个城镇的一部分物资送给其他村庄,从而带动周边快速发育,或是资助周边受灾地区重建?毕竟地区财富不流通能理解,领主的钱还不能在全图流通吗?
2、是不是可以考虑0人口状态下,满意度默认50%?这样就能在0人口的情况下,依然有机会吸引新的村民进驻,来让村庄一点点重新焕发生机。
或者是,0人口的情况下,能否允许重新在该地部署工人营地,来补充该地的人口和物资?
3、能否细化贸易路线的设置,允许玩家可以关闭或是做其他调整,来减少商人的数量?
或者是,更改贸易站的规则,允许指定某一类物资专属给某个贸易站交易,来方便玩家做不同商人的分流?