Medieval Dynasty Review (Kemp)
why didn't he like it?
1:There is no in-game objective, You're just building a village.
2: You can fill 100 buckets of water a day if you want, but your servants can hardly fill even 1 bucket a day
3: The prices of the products are not well adjusted, there is not much price difference between the meat you collect from the meat and the food you make, so why should I cook and sell it? This is true for almost every product
4: The world is empty, there is nothing to discover, I have only met 2 bandits so far and I have not seen anything interesting.
5:Product development and technology parts are very inadequate, you don't feel that you are improving at all
6:While collecting trees, mats, stones, etc., you get 1 at the beginning of the game, no matter how much you develop, 1 is collected again.
7:The game isn't early access, but it offers anything less than early access.
8:It is necessary to put separate products for each house they stay in for the food, water and wood needs of the people you take to the village. So if there are 10 houses, you need to put meat, water and wood in each house for each one, and when they run out, you have to put them back in. It would have been better if they had taken the auto when I was crafting well kitchens and lumberjacking
The reason I write in English is that maybe developers read it and want to give it value for money.