Moss Review (Poopfeels)
Reading through the reviews for Moss on Steam makes me pretty salty; so many people say it's a fantastic game, and then go ahead and give it the thumbs down anyway because it's "too short."
Even if this took me 2 hours to finish I'd have the same opinion, but it actually took me over 5? idk, maybe I'm just a dumbass.
In any case attributing value to a game based on its length is one of the most inane ideas - this is how we end up with Ubisoft style open world slogfests that literally have maybe 30% intereseting, engaging content and 70% bullshit meaningless filler busywork padding. Is that really the sort of games you want to encourage devs to keep regurgitating?
Is Moss 'short?' Kinda. Is it also one of the best VR games available even still in 2022? Yes.
The big reason I loved Moss so much is because its one of those types of games where the devs managed to somehow marry the writing and worldbuilding intrinsically to the gameplay, and man, its some really good shit.
They've nailed that magical fairy tale aesthetic so well it blows my mind. The gameworld is beautiful to be inside of to the point where I sometimes just chill and hang around for a bit to appreciate the scenery.
Overall the level design here is top notch, which is seldom the case with 3D platformers. Talking of which, the protag mouse Quill is fun to control and the VR perspective really complements the gameplay; I'd have no issue recommending this game even to those that usually hate platforming games. Her character design and animation are SSS tier.
There's some good combat, some good puzzley bits, great narrative and fantastic gameplay. It's all lovingly wrapped up in gorgeous aesthetics that literally any age can enjoy.
It's so cute I can barely