Neon White Review (Aerie)
One of the best games, if not the best game I've played in many years. Easy to pick up, hard to master. Compete against yourself, your friends, or everyone on the leaderboards.
When I first saw the game announced, I absolutely loved the aesthetic of it. I was still unsure about the gameplay. Cards as weapons? Seems weird. I'm glad I gave it a shot, because it flows so well. It's the kind of game that lets you 'easily' enter the mythical 'flow state', where you manage to crank out lower and lower times on each level, until you hit the author medals. And they are by no means easy to get. However, getting good times on levels is not required, so if you want to take your time with each level instead of pushing the game to its limits, that's also fine.
The game starts off simple, giving you one or two cards/weapons to play around with, where you're free to figure out the movement and what makes you go faster. The chapters continue, as do the weapons the game gives you to play with. The chapters never feel like they overstay their welcome, as once you're finished with one, the aesthetic, music, and weapons change, and you get to learn new, exciting mechanics in form of shooting things, or the discard ability.
The story is-- Oh, uhh..
And the music is fantastic! Banging soundtrack by an artist I've never heard of before. It's not often I seek out game OSTs on Spotify, but this is one of the rare times.
Game runs smooth, gameplay is smooth, soundtrack is smooth. If you've so much as felt a tiny bit interested in the game, you owe it to yourself to give it a shot. It's an experience all the way through. The only thing I want is more Neon White.