Not Tonight 2 Review (wolfram_kyo)
While I won't say this game is terrible, but coming from the first game this one just...isn't it. the progression system lost something. I'm almost through one section of potentially 3 of the game and there have been no upgrades. The timed choices leave something to be desired for many reasons: A. There are multiple screens to click through so you may end up progressing the text and land on a timed choice without knowing. B. Not everyone reads as fast or can process things as fast when they read them. While I didn't have that problem, I know some who might... C. not very friendly for those who their first language might not be the ones that are provided. D. Just WHY? Like I get you might be forcing people to commit but never have or never will like timed choices.
I loved the charm of getting to see the inside of the pubs, bars, etc that I visited in the first game as well as getting to talk to the boss and earn double the cash and a prize if I achieved head doorman. I hate that most of this game is done via a beige box full of text and character portraits. I do understand that the map being the "homebase" sort of place is understandable because of the setting and the story but I feel so very disconnected from everything...and okay I guess in a round about way that does very much describe my experience living in America but idk
Do not come in expecting to have more of the charm you got in the first game and usually I try NOT to come at things expecting the exact same thing but unfortunately I'm not a fan of the progression system, how the story is told, the environments, the addition of character portraits, the music or even the bouncer tasks. Beware the wannabe rhythm game section as it comes with 0 forgiveness and laggy timing. It's been too long to request a refund so I will attempt to see this game through and may come with more thoughts as I go along.
This game is mostly positive so it obviously was a hit with some but it was definitely a miss for me.
Edit: So In fantastic style I'm almost through the second part of the game and I continue not caring much for the bouncer tasks. You have to play hi-lo at a casino to let people in and I was thrown back to my dad playing an ad-ridden game on his cellphone.
Also I think another thing that gets me is the tone in this one is much more serious and less satire. Like the subject matter was a serious sort of subject matter in the first one but there was a lot more weirdness and satire going on in that one. I will say that it wouldn't specifically fit with the story they have painted to do that here but IDK. The jobs are teethgrinding, there's no real progression and the story is pretty depressing honestly. This is something I might be more into if I was looking for a game like Not Tonight but...yknow wasn't actually Not Tonight. I wanted more quirky satire but honestly I'm wishing I could go back to before I had more than two hours in this game.