Pavlov VR Review (ProDevin)
Note: This review is specifically for update 29, the as-of-now recent update. Please note that I like the game, but this review is more geared towards the update.
Pavlov was a really, really fun time. No matter if it was just the vanilla maps or gamemodes or the custom gamemodes as well as just the maps, I had a lot of enjoyment from this game, including the additional new things being brought to the updates, like the once custom gamemodes now official. However, with the launch of Update 29, I was somewhat excited for the update. New engine, new improvements, and more. Now imagine my surprise once the update dropped.
Update 29 isn't just the worst update. It's not just a broken update. It's an update that effectively killed my interest in this game. Despite the long amount of beta time and fixes, this feels like it shouldn't have came out. At all. It's like the developers forgot to test this out, especially with the almost half-a-year beta testing, it should of been at least stable enough.
I'll just say what I liked about this update. I like the new guns, as they're new guns, the more the merrier. I think PSVR2 crossplay is kind of neat, as well as turning off said crossplay. It actually really helps if people want to just play with the normal VR players. I don't know how to feel about Mod.IO, but that's an entirely different situation.
So, that's all the good. The bad mostly comes from just trying to start the game up from the first place. I can tell you right now that I use a Vive Cosmos Elite as my VR headset. Me along with a bunch of people have been having issues with starting the game up. From it giving errors from the EAC screen, to it not even starting at all, forcing me to reset the headset and do it all over again. I thought it was a me problem, but others had this problem as well. I had to go through a guide to actually get the game started. It's absolutely ridiculous. I shouldn't be forced to do a bunch of stuff when going into a game, especially for an update for said game. Imagine if someone bought this when the update launched and was confused.
Even though I got into the game, the issues didn't stop there. Controller issues were a common occurrence.
Grip Toggle not working (when the update launched, has been fixed now)
Controller setup was broken for Vive wands for no reason. (Buy Menu on all buttons, couldn't unload Pistol mags)
Even changing bindings of a controller didn't work.
Not only that, but when I played the game, I feel like I was a kid coming out of a roller coaster, my gun constantly shaking and not letting me properly aim, especially for snipers.
The new engine also destroyed the frame rate too. My game ran just fine with the previous update, and with the update for Unreal 5.1 replacing the previous engine, I felt like I was attempting to play GTA IV on my old gaming laptop. The frame rate was abysmal, despite trying to lower the graphic settings. Again, others had this issue as well, so I'm not the only one.
Overall, this update just made me uninstall the game. I love the game and the effort that gets put into the game. However, this update made me stressed. I don't know how this came out at this state or even wonder why the update has not been kept in beta for longer. I never will know why. Vankrupt, I hope you can either iron out all of these issues or realize that the update is a bust and revert back U28 to further test U29 somehow. Most likely the former. For now, I'm just going to play something else.