Perish Review (Fast & Furry-ous)
Despite questionable design choices, PERISH still managed to win me and my friend over with its immersive, atmospheric dark fantasy setting and plenty of weapons and various items to play around with. We bought the game after getting hooked on first-person roguelike shooters with Roboquest. It takes time getting used to PERISH because it's so different. You can't sprint, instead you make directional dashes. There's no usual health bar, instead the damage you take is based on hits rather than damage numbers. In the beginning you can only take 3 hits before dying. There's no usual revive teammate function, instead the surviving player has to win the level for the dead player to come back in the next level. The balancing of the main campaign is all over the place. For example the hardest level for us (The Forges of Hephaestus) is somewhere in the middle of the campaign and everything after that is a breeze even on the highest difficulty. The enemy spawn rate in that level is OUT OF CONTROL. So yeah, we were puzzled by many things in the game but we are of the forgiving kind and in the end we got many hours of fun out of PERISH. We completed everything except getting the true ending for the main campaign which can be done by only using the very phallic sounding starting weapon Ponos and is almost impossible to accomplish. PERISH could be more accessible and I can only suggest to the developers to learn a thing or two from Roboquest. No shame in borrowing what works from others and in return get more attention and players.