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Sunday, June 2, 2024 6:44:15 AM

Planet Crafter Review (Acierocolotl)

I've played this for awhile, and I'm positive about the game. It's just in a bit of a weird place--a craft-and-explore game combined with an idler. Trying to nail down exactly how positive I am requires some thought.
First off, there's nothing to threaten you in this game other than gravity, forgetting to eat or drink, running out of air, or catching a meteorite with your face--and that's a rare enough occurance there's an achievement for it. Getting enough to eat and drink in the early game is a bit of a hassle, but it eventually becomes a non-problem. If you want a fairly chill experience, this game is it.
The goal of this game is terraforming the planet. This is done by crafting up some machinery, parking it down somewhere, and letting it do it's thing. This is broken up by wandering around outside, picking up random metal nuggets you'll need to build more machines. Getting to certain terraforming landmarks unlocks newer technology, which works exponentially better, but often requires a rare resource you'll have to explore further afield to find.
And that, flippantly, is the game cycle: Wander around to pick up nuggets, to build machines, to unlock tech, to wander farther afield, to pick up new types of nuggets.
That's not really much different than most games in the genre. Usually, though, you'd craft up an armour or a laser door engraver or an Avon salesperson repeller, and that's what gets you farther out there. Here, the machines gradually change the planet. This takes time. That's the idle game. It has exponential-number-itis and doesn't hide it. In some contexts, they're kind of nonsensical. Heating up a planet from 0K by nanoKelvins, for instance. picoKelvins. Etc. And if you don't mind, well, that's about the worst I have. Idle games, whaddayagonnado?
The unlocks sometimes come quickly, so it feels like all you're doing is grabbing nuggets to build the things. And sometimes it just crawls along, agonizingly slowly. A key piece of machinery is locked away behind, say, getting enough atmospheric pressure. There's nothing for it but to wait. You can only build so much, as there will be a limited amount of some exotic resource putting an effective hard cap on progress. There's nothing for it but exploring. Are these gaps entirely by design, or just sheer luck? I don't know, frankly. I don't know.
Exploring finds rare resources, and occasionally technology unlocks that simply can't be had any other way. There's sights to see, too. Especially as the terraforming continues apace, the planet visibly changes. What was once a hostile dustball exposed to hard vacuum starts to form an atmosphere--and the sky changes colour--and then lakes, then plantlife. Your base could be under that lake. Eventually, insects and animals are part of the picture. Just never got there yet, but likely will.
It plays fine in coop. In a zesty change of pace, I'm building up the base while the missus does more exploring. There's not that much base-building to do, and new machines only need to be placed every now and again. So it works generally, but not perfectly well. Sometimes things get desychronized; a locker won't work right, or once, my remote players had a never-ending meteor storm though it had long-since passed for me and all was calm. But on the whole, smallish issues. Relogging fixes them. And that means other players to go pick up all the nuggets for me.
I'm not streaming this one right now, but we may later on. I am doing other things on occasion, and as always, you're welcome to join me. If you made it down here, you're my kind of person and I'd enjoy your viewership. Crack a joke in the chat at http://www.twitch.tv/fdejeuner.
So in the end, you've got a game that's pretty calm and composed, and as long as you remember to pack some snacks and not dive off cliffs, there's pretty much nothing here to kill you. It requires you meander the map, at least if you want to win the game in a reasonable amount of time. Sometimes you just have to wait for something to happen. But you get a planet that starts off as a dustball, and becomes steadily more lush over time. So it's worth the price of admission, in my excellent opinion.