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Friday, September 27, 2024 11:38:45 AM

Remnant II Review (Dude)

Remnant 2 is a really good game with a whole lot to do. If you are a recovering Destiny player like myself and looking for something similar but more challenging, you have found it. Also, it has a dog and you can pet it. I only have the base game, so my review is just that with no expansions added in.
Why would you want to play this game instead of Destiny? Its not a looter shooter. It has snappy gunplay, a great sci-fi storyline, a lot of build diversity, and maps you can replay. When you defeat a final world boss, you can craft it into a gun. It also has co-op if you are into that, I am not. It reminds me a lot of soloing 3 man content in Destiny, which is why I bring that up!
The main draw here is the world "Reset" features. So there's 3 modes: Campaign, Adventure, and (as of this week) Boss Rush. You can play each mode independently of the others and with different difficulties. When done with a mode because you've finished it or just want to try something else, you can just re-roll a new one. If playing Campaign or Adventure, you will get a different storyline for each world when you do this, which keeps it fresh. Each individual rolled world is made of semi-randomized maps. From what I can tell, the expansions add more storylines to choose from as well as new classes and weapons.
I played the the first one, Remnant: From the Ashes last year. This game is just straight up better, the maps are in general more interesting. My main gripe with the first game is that a lot of the bosses just felt like bullet sponges to wait out. They addressed that in this game by giving each boss its own puzzle element. That turned me off initially, but I grew to like it. So for example, one of the bosses is floating in the center of its arena. After you get past a certain health threshold, it will go immune and it will destroy the part of the arena you are standing in; and you if you are there. Most of them are not more complex than that. There is the now-famous cube boss also, which is just straight up a puzzle. So that puzzle aspect does also mean that some of the bosses have instant-kill effects. This can cause issues when doing boss rush if you are not familiar with that boss.
As for difficulty, it has options. The Survivor is "easy", Veteran is intended for players starting fresh, Nightmare is for players that have leveled up and have gear and a build, and Apocalypse is for folks who want a challenge after finishing the campaign at least once. Normally I just ratchet the difficulty up, but that felt like a waste of time just starting out. So I did the campaign in Veteran, and rolled a few adventures in Nightmare. I just finished the game so I have not been able to check out Apocalypse yet. The higher difficulties award more xp and crafting materials, which you use to make weapons and mods. It does have archetype level and weapon difficulty scaling inside of each mode, which caps out at 20. In the first game, there was a whole meta around keeping your weapons un-upgraded until encountering the boss; that's not worthwhile in this game.
There are some bugs. I didn't encounter anything game-breaking, just annoying. I played Summoner for a while, and the summons would not change zones or go through doors with me consistently. So I typically ran into the bossfight and summoned instead of dealing with that, which consumes a percentage of your health. I didn't have issues with the Handler class' dog so it seemed strange. Also there were a couple of times that I could not interact with the thing I needed to interact with. Leaving and coming back fixed that.
Do be aware that if you are an achievement hunter, there are achievements tied directly to expansion content.