Resident Evil: Revelations 2 Review (FallenStar)
A title that's more forgettable than memorable sprinkled with feats of greatness but cut off by its shortcomings.
Was that a bit confusing? Then that's how you'll feel about this game.
RE Revelations 2 has little to do with the 1st Revelations and acts more as a direct sequel to Resident Evil 5 and somewhat of a bridge to Resident Evil 6 with slight mentions of Resident Evil Revelations...
It follows a pattern of episodic series similar to Life is Strange, 4 in total, and brings gameplay elements from RE6 and 5 back.
In RE5 your character felt very stiff whereas 6 went for a go-all-out type of play.
Revelations 2 removes some of the freedom from 6 but adds a dodge mechanic.
The story's about Berry from RE1 who's searching for his lost daughter Moira on a death island. You'll encounter deathly traps, some horror elements here and there, invisible enemies, and normal enemies.
Sadly there's barely any variety of enemies in the game.
Now here are some of the positives.
It feels...good, the gameplay's pretty solid and the atmosphere rocks at certain parts in the game but unfortunately, it doesn't stick with you since a lot of the areas you'll proceed through are so short which makes them forgettable.
The gunplay's solid and feels somewhat more impactful. It's a fun game.
The downsides of it are the bosses and the AI CO OP.
The game lies to you: There's no CO-OP...you cannot invite someone to join and play with you via multiplayer. They'll have to join through Remote Play and they better own a proper controller or you better download some fixes because I wasn't able to play with my friend in CO-OP through Remote Play because the game wouldn't recognise the 2nd player despite the fact that it worked with any other game.
The bosses are creative, well, some, not all.
But the main issue is - while most of the enemies are a fun challenge to deal with, sadly, the bosses are Destiny-level type where you have to waste bullets upon bullets, and the game barely gives you any during the boss fight. On normal difficulty, there's no freaking way for players not to have encountered this problem unless they stockpiled a bunch of ammo beforehand by knifing their way through the level or just plainly running away from enemies.
Out of all the Resident Evil games I've played, the bosses of this one were the most frustrating due to the lack of ammo you can get.
The other thing is AI... If you thought RE5 and 6 had bad AI...oh boy, wait until you get a load of this one. The AI will just stand there and do absolutely nothing and in a lot of cases will go in ways that will mess you up even more.
They came up with the idea to play both characters, which, makes sense and it's a justifiable method to progress this type of level design and sequels but they completely obliterated the partner AI.
You can now switch between characters in the fight, which may take a bit of getting used to.
But then, the worst part is that ONE character will use normal health herbs - a limited type of health while the other has a REGENERATIVE type of health.
This is complete bollocks but made for some hilarious moments.
So when Claire runs out of 20 shotgun shells while fighting the boss, then just switch to Moira and go smack the boss with her pipe, get hit, wait for 10 seconds to regen your health then go back to waking the 10 meters super mega boss again because...that's how it works...and pray that the AI of Claire won't jump in front of the boss' attacks.
All in all...it's just Not-Very-Good.
The story's meh...very meh... the premise is good, and the journals you'll find are pretty okay. I like the atmosphere in certain parts, you do feel trapped on an island filled with death traps and deadly enemies but the story ends up taking itself both severely serious and so awfully cheesy that you don't know how to feel by the end.
RE5 and 6 had a consistent mood for the story where as RE Revelations 2, just like its gameplay mechanic doesn't know what it wants to be...too serious or too cringy/cheesy.
The DLCs, Little Miss, and Survivor are so lackluster...one's just a walking simulator and the other is basically a Gauntlet mode that starts interesting but ends up being quite boring with some story context slammed here and there. It should've been cut in size, and been in the main game, not a thing you have to select from the menu.
The game is challenging, however, more so than 5 and 6 which is pretty good. You'll have to be more thoughtful about your approach and stealth is actually useful in a lot of cases. There's reason to switch between characters in order to find resources and ammo and the interface is pretty easy and simple to navigate in most cases.
The best part about RE Revelations 2 is Mercenary Mode.
It is, hands down the best Mercenary Mode out of all Resident Evil games.
Many challenges, a bunch of stages, mostly from previous games such as Resident Evil 6, and lots of characters that most people won't give a damn about so I have no idea why they decided to shove these characters in any way like Neil and 2 other dudes that die in the main story and who are completely irrelevant NPCs while Jill, Chris, and Wesker are hidden behind grind or DLC paid content.
If you're looking for a Mercenary Mode to play that's really good, then this is it.
So to sum it up
+ Story mode that goes around for 7-10 hours of gameplay
+ Good atmosphere
+ Solid gameplay
+ The best Mercenary Mode to play
+ / - Decent, very mediocre story that's so predictable by the end
- Horrible tanky bosses
- Bad DLC overall with nothing new in it
- Lack of enemy variety
- No Co-Op in Singleplayer as advertised and IS misleading
If you liked RE Revelations - you might like this more
If you liked RE5 - you will like this
If you liked RE6 - you will like this
If you liked 7 and 8 - you may still like this
6.5 / 10