Ride 5 Review (©Based↹God™)
I feel there should be more for $60 than just a graphical update and a physics change, and even these qualities aren't finished yet. There are many graphical bugs spanning from flickering textures, lighting popping in and out, and overall poor optimization that results in low fps (sometimes sub 60fps on 1080ti and 5600x). I do think the motogp physics they transferred to this game are better than what ride 4 offers. The braking actually feels good, and with brake upgrades you actually have brakes to slow down. Improved stability on curbs is welcomed and the collision physics are much more forgiving (unless you get rammed from behind mid corner at mach 5 thanks bots). Acceleration and sense of speed are more exhilarating and realistic, as they are in the motogp games. *The major problem with the physics is leaning. comparing to ride 4, I feel like I'm trying to turn a semi truck into every corner in this game. It takes too long to transfer body weight and initiate the turn and you can just forget trying to set up body weight on the edge of the seat before a corner. When I am turning into a corner and trail braking, that should reduce the radius of my turn but the bike stays on a uniform path and that doesn't feel right. I run wide almost every corner and when I do miraculously get it right, giving power on corner exit stands the bike up itself and makes me run wide anyways. While it is realistic the bike wants to stand up on power, it is too exaggerated and makes corner exit unpredictable (if I give it too much gas on exit just make it spin the rear out). The bike list is mainly the same as ride 4 minus some bikes from dlc which is understandable, but why remove entire categories of bikes?? I can live with no supermotos (rip dank wheelies) but there are no 300-400cc 4 stroke bikes. No Ninja 400, ZX4R, or even previous bikes like the R3 or KTM RC390. There are not enough variety of bikes on release, and I think we'd all like to play around with older machines from the 70's and 80's as well (give me the OG Kawasaki H2 pls). New maps are cool: Blue wave is pog, Sonoma is perfect ty, Autopolis is cool with many variants, and lemons is neato (90% of the ride 4 maps are here too). IMO the story mode is cool idea but done poorly and production seems rushed. The garage setup is cool but the animations for prepping a race are a bit wonky and the voice overs are trying to tell a story that's not well established. Overall game looks good, plays ok, and wait for sale.
+ New bikes like R7, RS660, 2021+ models
+ New tracks are good
+ Acceleration and braking physics
+ Stability on curbs (I don't combust on touching a pixel of kerb anymore yay)
+ Extra assists for non-gamer irl riders should bring more ppl into the game
+ Graphics look good
- Not enough variety of bikes
- Leaning physics need rework (pls make trail braking work and give more control over throttle/lean)
- No 300-400cc class whyyy (give me RC390)
- Seems like the additions of this game e.g., physics, graphics, etc. could of come as a 2.0 update to ride 4
- Almost all playable content is the same as ride 4
* I would change this to recommend if the leaning gets reworked