logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-Ride 5

Friday, March 22, 2024 2:47:44 AM

Ride 5 Review (Technocrat)

I'm writing this review to put what I've been seeing mostly in the review section to rest. Like most I was double checking reviews because I wasn't impressed with the last two MotoGP games that dropped but I've always been a fan of the Ride games. So I'll reference the review I'm smashing on so everyone can read about the original review on top of this one.
I'm gonna keep this plain and simple, I track bikes and ride A LOT in real life. The physics in this game feel nothing like real life. Braking, regardless on how much of the front and rear I use feel like I'm sticking two pieces of bread together on my rotors to slow me down. Even more on the braking matter, I will be able to slam my front brake and not even be able to do a stoppie EVEN WHILE PUTTING ALL MY WEIGHT FORWARD. Turning/steering in general feels like I'm trying to corner a Harley Davidson Tri Glide at 90MPH. Zero feel on how my bike reacts with the pavement. Near IMPOSSIBLE to lose the rear with all the assists off, I can turn into a corner and ham-fist my throttle and the worst thing that happens is a little powerslide. WE NEED THE GRAPHICS OF RIDE/MOTOGP ANDDD THE PHYSICS OF GPBIKES!!!!. GP Bikes is so unpopular it's a shame. That game has physics down PAT.
I doubt this guy even looked at the bike settings screen for someone who "tracks bikes" seems odd to miss the electronics section of it. I will agree that when the ABS setting is max you can't brake like you should. Put that on one or zero and that problem goes away pretty quick. As for the stoppie I've done one at my settings but it's not that big before the front locks up. As for turning/steering that might be getting affected by the TCS or AW depending on the throttle. As for feel I'm not sure what he means because I get plenty with my settings similar to the MotoGP games so I don't know what to say for that. As for impossible to lose the rear I'm not sure what he means because you do if you try.
Don't always go by the bad reviews
This game is better than it's predecessor in a few different way but the same in some as well. The physics from what I can tell are pretty much the same as the last few in overall feel with some minor changes which is fine for being the game it is. It's not meant to be the hardcore game that MotoGP is and that's fine. It has the same difficulty slider as before but now there is a AI behavior drop down now so they will even behavior differently even if the difficulty stays the same which can bring it's own challenges if you play around with it. Personally I have mine set at 95% with aggressive behavior, makes it easier to stay ahead when I get there but hard to push through the pack in the first couple of laps. I'm not a big fan of the current career system compared to the prior game but it makes more sense for a "story" mode I guess. You can still gain credits and experience from single races and time trials so that's a good way around the story mode if you don't want to do it.
My takeaway from this
Overall if you were a fan of the previous games like I am you'll enjoy the changes once you figure out the settings a bit because that can be weird if you're use to a certain setting like I was. It seems a bit lack luster in bikes without the DLCs but that normal for Milestone to drop the free and paid ones over time. If you're new to the title give it a chance and mess with the different setting before hanging up the towel on it. It's a pretty decent game and a slight step up from the previous titles which is the normal trend for this title. This is a much easier game to get into and enjoy than the MotoGP games due to the wide spectrum of bikes to use along with tracks. Nothing against those games it's just not the same and that's how it should be.
My electronic settings are as listed.
TCS-1
AW-1
EB-2
ABS-1
It's the exact settings I have on my 2017 Aprilia Tuono V4.