Sixtieth Kilometer Review (Dankstein)
Sixtieth Kilometer is a poorly translated visual novel about a man stuck in a train as the world around him is covered in a lethal pink mist.
Apart from translation issues the game has excessive descriptions of surroundings and unnecessary inner monologues. The dialogues are mostly fine but also can sound odd at times. A lot of the choices you make lead to your death, forcing you to restart from a save point, which makes it feel like you don’t have that much impact on the story as the game implies. The main character’s thoughts sometimes don’t align well with the choices you actually get to make which creates a disconnect between the player and the protagonist. I also encountered continuity errors, for example a character I killed was later addressed as living which ultimately killed my interest in the story. There are also sudden quicktime events which prompt you to quickly mash buttons. Failing to press the correct buttons in the very short time window boots you to the main menu, forcing you to restart from a save point. These QTEs are completely useless and are only a hindrance to the player.
The graphics are a mix of extremely low resolution images and simple illustrations. The character drawings often don’t match their text descriptions and the UI is pretty bare bones and unappealing.
I played for over an hour and the story failed to keep me engaged. Too many redundant poorly translated descriptions and too little story progression made it not worth my time to continue. The story itself isn’t necessarily bad but it definitely isn’t good enough to compensate for the game’s other issues. Overall I give this game a 3/10.