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cover-Synduality: Echo of Ada

Tuesday, January 21, 2025 12:26:04 AM

Synduality: Echo of Ada Review (System Senpai)


โ”€โ”€โ”€ ๐“๐‹๐ƒ๐‘ โ”€โ”€โ”€

If you come wanting Anime Escapism and the playful tedium of a Mech Based Survival Game; LOOK ELSEWHERE -- this NOT that kind of game. This game isn't escaping anything; it's the same PAIN and FRUSTRATION you will get from your real life; and all of your HARD WORK will go toward making LAZY idiots rich and wealthy.

โ”€โ”€โ”€ ๐Ÿ/๐Ÿ’/๐Ÿ๐ŸŽ๐Ÿ๐Ÿ“ ๐”๐ฉ๐๐š๐ญ๐ž โ”€โ”€โ”€

Baffling decisions prevent players from engaging in fairly in PVP. While players can craft Grade 2 and Grade 3 weapons and equipment โ€“ Grade 1 is noticeably absent. Not only is the game missing these vital Grade 1 recipes; but also the materials in relation to those recipes. As a result, while a plethora of recipes are technically at oneโ€™s disposal; there is literally no way to use them without the ability to make the base Grade 1 uncommon components. This has resulted in the vast majority of players unwilling to use precious gear; as there is literally no way to functionally replace that gear even if that player has the recipe.
As a result a strange game of Haves and Have-Nots has materialized. Players who have powerful gear can easily harvest more. They kill other players and take what they need piece by piece. Since the vast majority of the population has been forced into crummy; weak gear that offers no plausible threat to anyone wearing better โ€“ this has created a snow ball effect. And because the means to re-produce competitive gear has not been introduced; once you are in crummy gear you are very likely to remain in crummy gear forever.
Theyโ€™ve made no mention, no announcement; no update about when the Green Uncommon gear is to be available to craft. So while they keep showing off new, shiny, Epic Purple Gear. Since all gear is crafted; the vast majority of players playing are mostly in โ€˜So what?โ€™ mode. What is the point of giving more powerful stuff if they neglected to even add the most basic gear required in the crafting of those Epic Recipes.
While it feels like an oversight; telltale signs are there that this is actively a deliberate. They want this to be the state of the game. They want most players in crummy, weak, paper thin gear with no ability to climb out of that hole. This is clear in that in the upcoming patch, the basic Rabbit body available on the shop is merely being given a 50% price reduction.
The Rabbit is meant to be a set that is worth 120,000. But theyโ€™ve marked it up to 4,000,0000 โ€“ and are now changing the price to 2,000,000. This means only those who have the most superior gear have access to it; and anyone else who is struggling to fight back can never reach it. They showcase the ability to Craft Green Uncommons in most marketing material; but this is a blatant lie. No such thing is currently in the game. Do not believe the videos; do not believe the trailers; do not believe the Steam Videos โ€“ itโ€™s all lies.

โ”€โ”€โ”€ ๐€๐ซ๐ญ๐ข๐Ÿ๐ข๐œ๐ข๐š๐ฅ ๐‚๐จ๐ง๐Ÿ๐ฅ๐ข๐œ๐ญ, ๐Œ๐š๐ง๐ฉ๐ข๐ฅ๐š๐ญ๐ข๐จ๐ง, & ๐Œ๐ฎ๐ซ๐๐ž๐ซ โ”€โ”€โ”€

That isn't a cute Waifu or Husbando, but a Devil on your shoulder: an emotional manipulator, urging you to frustrate other players. They lie to you; constantly, driving you to murder: as your victims are mere wallets ripe for the plunder.
Signs of their lies come early as they automatically SCAN others and say, "Wow they got some good stuff, it's a Real Shame they are a Fellow Association member huh?" Even without the sarcasm in the delivery; I felt nudged and winked-at just the same.
WHY? Murder is lucrative, it's more efficient, but worse -- is the fundamental CORE of the economy. Have a Shiny Cosmetic or a Rare weapon? Sure they sell well, but that's only a taste. Bounties are where it's at. And this is where the LIES go HARD.
Built on the classic foundation of a Two Faction System, players join either the Association or Black Market; initially divided into two zones; North and South respectively. Gain access to both however, prepare to experience an whole new game.
You're about to step into a big, convoluted match of King of the Hill; fulled by the Devils whispering into your ear. Each faction hears different voice lines, but the end result is the same: anxiety, paranoia, and murder.
As Black Market you'll hear; "A nearby player is contacting us; they say they wish for you to pay recompense."
As Association you'll hear; "A local Bounty Mark is in your area; I'll mark the location on the map for you." soon followed by, "That Bounty target is causing havoc; they are a real wild one." -- provided you ignore the initial message.
In short; Drop what you're doing and go KILL KILL KILL; kill because it's self defense or KILL because you want that sweet sweet reward. Whatever the reason: MONEY will drive you; or rather the LACK of it.

โ”€โ”€โ”€ ๐ˆ๐ซ๐ซ๐ž๐๐ž๐ž๐ฆ๐š๐›๐ฅ๐ฒ ๐๐ซ๐จ๐ค๐ž๐ง ๐„๐œ๐จ๐ง๐จ๐ฆ๐ฒ โ”€โ”€โ”€

What initially appears like Pay to Win; is more accurately Pay to Lose. What you stand to gain for free from the Battle Pass sells extremely well and is impossible to get back once lost -- Pre-Order bonuses well and fully included.
Most don't wear anything above Blue Rarity because of its market value and irreplaceable it is; even if you could theoretically craft it again. Keeping Green means you can actually take an acceptable loss if you were to die; because it's all base market and easily covered by the predatory insurance system.
Wish to play with piece of mind? That insurance will quickly sky rocket. Just a bill of 18,000 is impossible to pay legitimately even if you mine Crystals bigger than small buildings and kill every Bandit on the map each and every sortie; you will either break even or lose more than you gain.
Worse? In most games; CRAFTING means you're bucking the system by making it yourself; but in this game crafting IS the system -- it IS the market; there is no other that will sell what you need. Crafting also costs hundreds of THOUSANDS if not MILLIONS to make anything of reason. A basic Pillow will cost you 36,000 to CRAFT but only SELLS for 24,000. Therefore; YOU'RE NOT CRAFTING -- you're BUYING from a CONVOLUTED shop that requires LOTS of currencies pretending to be materials.
Factions have their own EXCLUSIVE equipment; the only way to have access to both is to have the recipes; transforming your Craft Station into your go-to Shop. With a notable predatory edge. They require base fundamentals found exclusively in Faction Shops; so even if you have the recipe you NEED to kill someone to get the goods.
Furthermore, Crafting takes REAL WORLD HOURS to make anything of suitable value; you will spend 12, 14, 16 HOURS making something you can LOSE in less than 5 minutes; meaning you need to once more GO back to grinding out the resources to make your stuff again.

โ”€โ”€โ”€ ๐‚๐š๐ฆ๐ฉ๐ž๐ซ๐ฌ ๐๐š๐ซ๐š๐๐ข๐ฌ๐ž โ”€โ”€โ”€

Most people don't have that time; so don't bother. Why spend all that time working when you can just sit in a popular Mission location, pack some land mines, and watch Youtube until your companion gives you THAT message I mentioned above.
Have the high ground, don't move, find your target; throw some mines, and either wait for the mines to do their job or take matters into your own hands. You'll get at least 20,000 if you get the player's MAGUS (aka -- their head) for your trouble PLUS whatever they had -- which is MORE PROFITABLE than DOING mining and bandit killing. Let your VICTIMS do the HARD work; meanwhile you get all the GAINS. (Sounds familiar doesn't it?)
This game hits a LITTLE TOO CLOSE TO HOME if you ask me.