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Tuesday, July 16, 2024 2:18:38 AM

Trail Out Review (DEU)

It's the start of summer and with it comes big discounts on Steam every year. Since I finally finished the second Underground from the NFS workshop a few days ago, I wanted to try another racing game. I've had this piece on my wish list for a while now, which makes no secret of being inspired by the legendary FlatOut series. We'll talk about how close it is to the first two parts in the following comment.

The story of the game revolves around the Belarusian Mihalych and his partner Zhenka. The main character had to leave his stunt work due to an injury, but he could not stand doing nothing for long. He therefore signed up for a series of races across the world. The game starts with a visit to a junkyard, where you buy a wreck of one of the weakest cars and spend the rest of the money on parts like the engine, transmission, or wheels to drive the car at all. Several dozen races await you, where you will compete with seven other competitors. A Russian weaned from the KGB, a Korean lolita, a policewoman, a village bully, a black man from the ghetto and others are worth mentioning. Each of the drivers has a distinctive style and typical cars. There are dozens of them in the game. You will drive, for example, a Trabant, a Zhiguli, a Volga, a Mercedes, a Porsche, but also an American muscle car, a school bus, a pedal car, a monster truck, a minivan or a formula.

There are also several dozen tracks in the game. You will race around cities, on beaches, in sand pits, on mountains, but also on racing circuits. There will be objects for destruction lying around on each track. In the city, for example, lamps, tables and chairs, on the beach for changing deckchairs, stands and in the mountains pieces of snow, drifts or pieces of rocks. Shortcuts will be a matter of course, but they will not always provide an advantage. Races will be arcade, high speed and full of extreme destruction. You will often commute in a state of totals or not at all. Of course, you are motivated to destroy by replenishing the interior and bonuses for splitting other competitors. The difficulty of the races will increase as you climb the ladder until you finally challenge the biggest hood himself in the most inflated kart. But you will get to it for some time, which will be helped by a reward system through a fictitious social network and an increasing number of followers. They will increase as you complete challenges and from time to time you will also receive a financial gift. In addition to career races, you will also have the option of so-called Free Ride and Roulette. Free ride is a race where you choose what and with what you ride, while Roulette, on the other hand, is a gambling-style race. In them, you have the option of either a lighter form, where you pay a smaller entrance fee, but get smaller rewards, or a tougher form, where you pay a larger entrance fee, but the rewards are significantly higher. The catch is that the rougher category offers extreme challenges. These are the responsibility of the dreaded Joker, who, for example, plants bombs on cars, launches a bomber at them, which blasts the last competitor with a rocket every thirty seconds, reduces or increases speed, or automatically blows it up if the vehicle stops. And, of course, after destruction, he will laugh in your face. However, these races are more than a nice diversion and a source of money if you don't lose them often. And, of course, a source of entertainment, because you never know where and what you'll end up with. So you can race, for example, in pedal cars over the mountains or with monster trucks on the streets of American cities. Of course, there are also typical skill competitions where, after being thrown out of a car, you drop huge bowling pins or hit a target like a dart.

The game's ills can be considered too arcadey, paper-like vehicles and physics sometimes reminiscent of the trashy third installment of FlatOut. However, this happens very rarely. I was more bothered by situations where your vehicle crashes regularly in a crowd with other cars and the others drive on happily. Spinning someone with the PIT maneuver is also practically impossible, but they spin you quite often. Furthermore, some events cannot be driven to the gold medal until you reach the fastest cars, and some events will require you to drive more times than you train for the ideal track. Otherwise, I'm happy with the game. It cannot be taken as a full-fledged successor to FlatOut, but as a similar game, yes. Then you will have fun. I definitely recommend it at a discount. The soundtrack is again more than excellent and in no way lags behind the original FlatOut in terms of quality. DLC will add a lot of cars to the game - again, I would wait for a discount. The game is well done and will entertain you for several afternoons. The playing time of the story is up to 20 hours.