Trials of Mana Review (六十七匹の稲妻炎カニ)
Keep in mind I picked "RIESZ, HAWKEYE, ANGELA" for my team.
This was 3h into the game. Updates lower.
- Hard difficulty isn't hard. only a pair of mini bosses (wooden bridge mini boss in chapter 1) managed to kill a companion who was squishy anyway.
- There are A LOT of wrong words used, such as the Soldier forces of the "True Queen", who are clearly Wizards from their use of a catalyst, yet they are called "Mages", which is a classification of magic users who do NOT USE A CATALYST. Angela's weapon class is called "wand", however a "wand" is a 1 handed catalyst who is extremely rarely used as melee weapon. She in fact uses a staff.
- The character called "Riesz" has a weird design, having shoulder pads attached to nothing. They're way too big.
- They have that annoying 1 liner they keep repeating as you switch to them or once victory is achieved.
- Chest hair is as thick as a coat that protects you from temperatures colder than -40 degrees celcius, which looks cringe.
- Merchants looks like an actual representation of old school graphics, where they only have 2 sprites for their idle animation, which looks absolutely cringe in 3d. THEY LOOK LIKE JESTERS. Speaking of merchants, they're all the same, which feels odd in a modern day perspective.
- Combat allows you to switch which member of your team you want to use, I was teared between 3 options and well, I am pleased to be able to use each characters i wanted to use. (Riesz, Angela, Hawkeye)
- Icons on the mini map are always facing north, which takes some getting used to.
- NOT A SINGLE WALKING ANIMATION WAS SYNCED WITH THEIR SPEED (feets dragging on the ground as their animation is always faster or slower than they are moving).
- There is breasts jiggle physics on the 2 non-child looking female characters, which are barely noticeable at all.
- There's barely any non-normal attacks in chapter 1. It's only the class skill od Reisz, and Angela's Holy light skill after the First boss (idk about the little girl, the knight and the werewolf classes)
- Combat is smooth and reactive. heavy attack with Riesz and Angela have a too short range. Hawkeye is quite satisfying with his strong and quick attacks, plus the poison obtainable early is really nice to have.
- Collectables in the map often has abysmal rewards for exploration. It's not satisfying to collect a handful of 2-10 coins when you already have 1000+. It's still better than no reward for taking your time. The rewards increase every chapters it seems.
- The music often should stop while the scene is transitioning. It doesn't follow the emotions or action on the screen. During a Boss fight near the end, there was no music for the whole fight, which was unpleasant.
- English Voices are almost emotionless and often slown to follow the Japanese dialogue's animation. Can't say anything wrong with the lips sync.
- The start of the game is painfully emotionless and empty.
- NPC's have almost nothing to say.
Edit 9h in: The "hard" difficulty definitely stacked up after awhile, now consumables are used occasionally to help winning fights, and needed for minibosses and bosses. My only team wipe out was at a part of the story where a companion must be left behind temporary and the Boss there did something that basically one-shotted me and my companion, I got too cocky with my def buff and underestimated the attack that was coming. Enemies are becoming more and more damage sponges but are still manageable without feeling ridiculously weak. edit once game was completed: there was a few more team wipe out past half the game.
- An issue I have is that it would've been fun to know which class evolutions had what to unlock instead of a brief description, which led me to reload my save because you need a consumable to switch if you're unhappy with the path you chosen. Edit after completing the story: I was unpleased of this evolution system and was really disapointed to know that hawkeye and Reisz have nearly nothing elementaly speaking... Reisz (light, light evolution) only had a horrible design skill, which is supposed to "summon" something, however it's not a typical summon, where the "thing" stays at your side to fight. A wind guardian or light guardian NPC would've been ok to compensate her literal ZERO MAGIC ATTACK beside that one unsatisfying skill. I regret picking her based on her archetype. I've barely had fun with her for the whole game!
- You earn money when you fight, which encourages farming and being overleveled. Speaking of overleveled, Angela was my companion #2 and had a bit less xp than my other 2 characters, When separated in the area where a team member must be left behind temporary, it only spread more xp gap between her and my other 2, which is annoying to not have them synced up or all at different xp.
- Angela has plenty of sass. If you don't want to hear complaints and "noises" like a princess would be doing, pick a different main/companion. I'm into that and I certainly enjoy her company.
- The architecture is clearly overproportionated. I can tell they tried to make everything as the original's look. Which makes the environment feels empty from the non-3d environment construction from the original, which was built for 2D with the SNES's specs limitations. They had to work with these limitations, however it does not translate well in 3D.
Edit 12h in: Something that keep getting in my mind is the fact I took 2 melee/magic characters and a wizard character and the only one actually dealing elemental damage is the Wizard "Angela", both Hawkeye and Reisz barely have any magic abilities, despite being balanced classes with their evolution who goes towards magic builds. Reisz should have a light and wind element damaging skill with a single target or multi target heal skill in her Light classes. Hawkeye should have a skill that either buff damage, movement speed or crit chance.
- Reisz's (light,light class) def buff seem nearly useless and has no mana consuming elemental damaging skills (THE SUMMON DOESN'T COUNT!), which is really lame when you consider she's a hybrid between magic and melee, Even with her last Class she was just a fake hybrid... Just evolve her for damage,
- Hawkeye's poison dagger skill does not in fact causes poison. For some reason...
- Angela may spam her skills back to back, which drains her mana pool by a lot when you're level 20-35 (before having mana reduction cost and recovery).
- The robot fight in chapter 1 (vs 2) and chapter 3 (vs 3) is just a bunch of damage sponges on Hard difficulty, VERY LAME FIGHTs THAT TAKES 4-10 MINUTES!!! (chapter 3 fight took 10 minutes)
- Enemies are quite often damage sponges, which makes farming xp a chore to counter the fact I'm constantly toe-to-toe or underleveled against them (whoever I saw a review stating they were always overleveled and no need to farm is lying) I Had to farm 7 levels in Moonlit forest area (LV29-30 against lv 31-32's), damage was not enjoyable and bosses were literal damage sponges, everything was either invested in damage or crit chances, which made my team about 40% stronger.
Edit once beaten the game :
-The Final Boss is much easier than the Wood Benevodon boss fight. Why is that boss much harder than the final one? Your allies keep dying non-stop from all the attacks. I had to stop wasting my revives at half the boss' health and deal with it 1 vs 7 (boss summons arms to increase the amount of attack to dodge). That boss was one of the few who actually required skills to beat.
- My teammates' AI's were really dumb during the last few fights.
- Hard difficulty Is between a 2/10 to 6/10 difficulty.
I rate it a personal score of 3/10 before getting used to it, then 5/10 once gotten used to it, but with my opinion aside, as a game being compared to what's on the market, I'd say 6/10.