If you took the brutality of Dark Souls, the speed of a Metroidvania, and the roguelike randomness of Hades, then drenched it all in pixel-art gore, you’d get Dead Cells.
You play as a reanimated pile of cells possessing a headless corpse, waking up in a constantly shifting, ever-changing dungeon of death. There’s no hand-holding, no easy way out—just fast, fluid combat where every mistake can (and will) get you killed. But don’t worry—dying is just part of the fun.
The combat is insanely satisfying. Every weapon feels different—whether you’re slashing through enemies with twin blades, firing explosive crossbows, or setting everything on fire with firebrands. You can dodge, roll, parry, and chain attacks like an absolute ninja. And when you get the perfect build going? Pure chaos.
The level design is randomly generated but always rewarding. Every run feels fresh, whether you’re slicing through poisonous sewers, dodging traps in ancient castles, or fighting mutated nightmares in the depths of the island. And let’s not forget the brutal, adrenaline-pumping boss fights that will wreck you repeatedly until you learn their patterns like a true warrior.
The game’s progression system is what keeps you hooked. Even when you die, you keep unlocking new weapons, abilities, and shortcuts, making every attempt feel like you’re getting just a little bit closer to victory. Plus, there are so many secrets, hidden rooms, and alternative paths that no two runs feel the same.
The art and music? Beautiful. The fluid animations make every dodge and attack look amazing, and the soundtrack slaps, especially when you're in the middle of an intense fight.
It’s challenging, addicting, and brutally fun—the kind of game where you tell yourself “just one more run” and suddenly, it’s 3 AM.
9/10 perfect dodges. Would die a thousand more times again.