Tired of Games That Feel Like Theme Parks? Good.
Kingdom Come: Deliverance II isn't building another thrill ride. It's building medieval life, unfiltered.
Forget your power fantasy medieval romp. This isn't about slaying dragons and becoming a god-king. This is about being Henry, a blacksmith's son caught in the messy, muddy, and often mundane reality of 15th century Bohemia. And somehow, it's utterly captivating.
Example? I hopped on a random wagon just to get across the map faster. Expected silence, maybe a canned "farewell" when I hopped off. Instead? Two guards chatting about the price of ale, then about some weird noises they heard in the woods. Then BAM, Cumans ambush us. We fight, we win, we keep riding. And they just keep chatting. Like nothing extraordinary just happened. That’s this game. Life goes on. Chaos happens. It’s normal here. And that’s the weirdest thing - in a game world designed to be ungamey, that normalcy feels genuinely groundbreaking.
And you know what else is surprisingly un-gamey? It actually works. Right out of the box. No need to immediately dive into graphics settings and wrestle with DLSS, FSR, XeSS just to get a playable framerate (my rig’s decent, but not NASA-level, and it runs smooth as butter). Remember those day-one patches the size of small countries and praying you could actually start the game without crashing? Yeah, Kingdom Come: Deliverance II seems to have skipped that memo entirely. It’s polished. Stable. Dare I say it feels like a game from a bygone era, you know, when games launched polished? Almost suspiciously so for a modern AAA release. Maybe they actually playtested this thing before unleashing it on us. Imagine that! It's kind of refreshing.
Most games throw epic quests at you every five minutes. Kingdom Come 2 throws life at you. Chores, conversations, the occasional bandit attack. And it doesn’t hold your hand. You will get lost. You will make mistakes. You will spend hours just trying to figure out the alchemy system.
Combat? It's clunky. Unforgiving. You will get your butt kicked. But it also feels visceral. Panic, desperation, the weight of your sword. Saves? Yeah, they’re limited. Annoying? Sure. But also makes choices matter. Makes you think twice before picking a fight with a group of armored knights. It's not convenient. It's consequential.
Kingdom Come: Deliverance II isn't trying to be fun in the traditional game-y sense. It’s trying to be something else.
If you’re tired of predictable, power-fantasy gaming and want something that feels different, something that respects your intelligence and throws you into a world that feels brutally, beautifully, and sometimes boringly real, then yeah. Get this. Just be ready to work for it.