I began using RPG Maker Vx Ace in 2015 (I'd bought it from the RPG Maker Web), and then the year later RPG Maker MV, I have periodically spent time on it over the past seven years. And I say periodically, because I can't quite stand this. Not that I lack programming skill now or anything, it's just that not a single good project has come out of this, even through all of these years spent fiddling with it, like some sort of Rubik's Cube.
"So what do I dislike about it? Well, I think the RTP stock content here is quite inferior to the aforementioned game!! Hence it is poopo. But that is subjective. If you've never used an RPG Maker engine before, then go nuts!!"
Well, that's what I'd liked to say, but I legitimately think it's just BAD. Why?
First of; it only supports Ogg audio files. Why?
To make me pay a dlc for access to miscellanous formats, which doesn't even work either?
Second of; plugins.
From having Vx Ace written in Ruby script, the change to have MV written entirely in Javascript was certainly a leap. In the wrong way. Why can't I change the script of the base plugins from the convenienty placed plugin button in-game? Why should I edit the plugins through the folders - in Javascript? I didn't have to download Ruby script just to change
some text colour after battle in Vx Ace or what not.
Third of; you buy a full priced game for 70+ euros, but barely get HALF OF THE CONTENT?!
Now hear me out. There's apperantly 49 bgm tracks made for the game, of which only 36 are actually in the game. Just look at the "theme" tracks. You've got Theme1, Theme2 and... Theme6... wait, what about Theme3, 4 and 5? Oh, you're telling me that three of those tracks just got cut out because reasons? Same goes with the "battle" bgm. You've got battle1, 2 and 3. There's apperantly 8 of them, but five are excluded from the game. WHY?!
I don't think it's just bgms that are missing though: We've got scifi tilesets - but what about scifi battlers, characters or faces? No?
Fourth of; emptyness.
Theres 10 sample skills and ailment states, then there's 4 sample enemies, weapons, armours, items, actors, and classes. It's kind of soulless, and I personally prefer more built in and prepared content to begin with. But I can see if they took a neutral stance here, instead of stuffing the game with too much content like the previous istallments. However, what the other games did were giving off an impression on how things worked; such as the elements system as well as attack paremeters, ailment states and also the actor/enemy stats in general. Too much inspiration or too little? You choose.
And lastly; dlcs.
Over 500 dlcs, 10-20 euros each, ranging from some tools to assets, tools which should probably have been in the game to begin with, and graphics or sounds which heavens know are still copyrighted. I bought one - didn't even work. Good luck getting your money's worth - you worthless piece of garbage.
There are some positives nontheless:
+ The game is compatible in full screen, which Vx Ace somehow lacks (unless plugin).
+ Can toggle between dark or bright modes.
+ Can zoom on the map in the editor, which Vx Ace can, only that it zooms out rather than in.
+ Easy to understand, especially if you've played previous installments of the series.
That is all I can think of though.
I'd urge anyone with their virgin wallet to stay away from this game. If you're still going to buy it, wait for sale, as you'll be paying for a game which lacks not only content and fundamental features - but also exploits them by making dlcs of every missing thing.
Buy RPG Maker Vx Ace instead.