SCUM - Development update #122
Attention inmates! February is coming to a close and we're slowly marching into the next month. But nice weather isn't the only thing coming closer as deadlines are going to start to creep on us soon enough. Let's fill you in on what's been going on ->
Our programmers have not only been cleaning up for the past week, but have also made significant progress with our aeronaval marvel and a variety of other goodies, such as the gardens health system, some UI improvements and getting their taste buds used to the taste of energy drinks. They have also been doing God's work with advancements in the Anti-cheat department.
The LD guys are cleaning every single rock in the game with a toothbrush, making sure they look as crisp as possible for your date later this year and some good ole bug fixing, for good measure
Animation has been cooking up some new animations, with a side of bug fixing and continuous work on issues that are related to weapons.
Hard surface has stuck to their previous work with the highly anticipated tractor and the sawed-off Deagle, while also doing some optimisation, so everything runs smoothly.
The Soft Surface team has continues their work from last week while also clearing Visa's for NPC's, so they can cross the wall and enter SCUM island
The sound department has been focused on environmental sound effects, so every click and crackle clicks and crackles properly.
Testing new features, hunting cheaters, giving you guys support and lots of it. The QA/CM guys have been diligently following up on their duties.
Last but not least, our design team has continued to ensure the demise of bugs, at the same time they've managed to fit some work on the tractor in and had a talk with DEENA regarding her performance and her future development in this company.
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Now, onto your impressions from last week's transmission:
I personally love it, it's basically a modular AK-74 with its built-in full length rails. An ability to fire full-, semi-auto and in two round bursts along with a grenade launcher certainly offers a lot of versatility, proving that one actually can have their cake and eat it at the same time.
We do already have five AK's in the game and if we were to put new guns into SCUM, we'd be probably going for something with a little more oomph, something that brings more variety to the roster we have.
This one will get fixed surely, but as part of a bigger collective of issues, you might not see that fix before 1.0
We're not backtracking on anything. As we've always stated before, there are no set plans regarding the server files, they will not be released before the 1.0 version drops and that is all we can say for now ...but we might have some news on this matter soon. Stay tuned to stay informed.
To answer your question shortly - Yes. We can't tell more on this at the moment.
While the tractor will have some modularity, having turrets on it is a bit far fetched, when it comes to the future development of SCUM. But I do have to admit that it'd be rather neat to have some turrets on tractors.
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Till next week, inmates!
Perito