Alphadia I & II Review (polednick)
So, now I finished both parts (the grind for quest 28 is too much for me).
Time for my final review.
Part I:
The usual plot about saving the world. Added with some teen angst (very mild).
Gameplay: easy...started this with autofight and finished it with autofight....only the quest 28 needs
horrible grinding.
Nothing new in this game...if you played 1 Exe game before you know what you get.
The only differences: no arena, no weapon merging.
There are 4 Skills that you can learn (hint use the shop to buy the items that let you learn all till lvl 99.
Level and Skill Cap: 99...after that you can only rise attributes with items.
Once every day you can play roulette and win some items. Also there is an ingame shop/aid room. In the first you can
buy items with special coins (you get 10 coins after every 3 fights) in the second you can buy enchantments like up to 5 time the amount of exp.
All in all not a very interesting game.
Part II:
This plays 200 years after the events of Part I.
The plot is still the usual save the world.
Some of the chars from Part I are still around..and 1 is even a party member.
Gameplay: still very easy. Autofight till the end. This time there is no big grinding Monster around.
Level Cap...dunno at last 100+
The arena is back...but the prices are not worth the time.
But this is more interesting. There are more dungeons than in Part I and (finally) there are secret path that you must find; and the dungeons are much more extensive.
Final thoughts: first there is no need to buy the overpriced cheat items.
With both games and events in Part I influence Part II (can't say if they are good...).....but now I can recommend this game....if it is on sale!!!!