Brotato Review (Gamenaut)
Inspired by Vampire Survivors, but with its own twists on the formula, Brotato is one of the finest games to come out in the recent auto-shooter games trend. Despite being in Early Access, it feels more feature complete than many final released games, with many characters to unlock, dozens of different items to choose between waves, accessibility options, a mode to play it like a twin stick shooter, and much more, it’s an excellent value for the money.
The greatest achievement of this game, to me, it’s that it strikes a very good balance between the dopamine rush feel and a highly challenging game (with several extra difficulty options to unlock). Brotato is certainly one of the hardest games in this new wave of auto-shooters, and I love that.
There’s also a nice dose of risk versus reward that adds a lot of strategy and theorycrafting to the mix, constantly demanding from the player to choose what’s the best to do with the available level up perks and items that offer a good bonus alongside some handicaps, so this is a system that allows a lot of creativity. This also reflects on the visual of the character, that morphs into some creepily awesome creature with the combination of several items and perks (think Binding of Isaac).
If you like highly replayable games, you can’t go wrong with Brotato. It already feels great, very feature complete, super customizable to your liking and needs, it has a potato protagonist and it runs on a potato. What more could you ask for? Steam Deck support, of course! This game doesn’t have a native Linux version (yet, despite being made on the Godot engine which is very penguin-friendly), but it runs without any issue on the latest Proton, so you can enjoy being the bullet hell, while avoid a hell of bullets on the later waves, on Windows and Linux systems.
Overall, it's an awesome game! 100% recommended :)