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Thursday, December 28, 2023 12:54:05 AM

Meet Your Maker Review (bromlingc)


Meet Your Maker is a fun game for a small amount of people

But why is that?
to go over the positives first
It's a game that rewards a quick reaction time and a solid attention to detail.
progression is fast but after the first 500pt of biomass you don't really feel like your missing anything.
It's incredibly punishing but put's you back in instantly so you can tackle the problem differently.
once you get the hang of it combat and the games movement it's quite satisfying. the feeling of parrying a trap at the absolute last second will never get old
but the flaw.
yeah not flaws. flaw.
The game does not reward well-built bases; they get phased out fairly quickly unless they are massacring the invader. The game rewards you for either making a base so bullshit a person will either give up or die 20+ time to beat it or make the base so simple you can build it in 20 minutes and just accept it's not going to last very long.
no matter which choice you choose it's not a great experience for the invader.
Because bases get phased out fairly quickly unless they are massacring the invader, the game rewards you for either making a base so bullshit a person will either give up or die 20+ time to beat it or make then base so simple you can build it in 20 minutes and just accept it's not going to last very long.

Then there is the quick base; there is little to say about these. They will kill you once, maybe twice, and you can collect your pay and move on. They just need to be mentioned because they are a symptom of the same problem.
Ok that was a lot of words what is the problem?
The game cannot decide if it wants to be a puzzle shooter Mario Maker or a puzzle looter shooter. so it does both at the expense of the other idea. bases time out because they want to run the narrative that the outposts have the purpose of harvesting biomass for the cure, so when they "run out of biomass," there is no reason to raid the outpost, and because otherwise it would produce resources infinitely, breaking the game-play loop, so it gets removed from the standard que. There's nothing wrong with this, but it means that the Mario Maker side gets hurt because the people who make fun high effort levels only exist for so long. Meanwhile, the people who want to progress create the most boring death traps to ever be created. which pushes players away without a heroic tolerance for failure, making both groups have fewer people to play with. To further this, everyone has to deal with most of the outpost pool being a base with two rooms filled with traps and nothing else. Will this outpost take you 5 minutes or 30? Whoever knows you certainly don't.
Personally, I think this game is great, and I will continue to play it, but I've only played 30 hours, and I already have started recognising player names. The last time that happened was EA Battlefront 1, and that game died. I'm really hoping this game does not follow suit because it's a lot of fun and has a lot more potential than it's current state because it's current state is not going to bring in players that just how it is. We need more evil genius outpost building and less chucking everything on the walls and hope for the best.
personal I think they should make the accolades give rewards rather than just a pat on the back. That way, artistic and genius outposts and traps get more reward for the time it takes to understand the mechanics in order to make a trap like that. personaly My best experience in this game was on a map where the creator was using the bodies of guards pushed by pistons as projectiles to ambush me and had his bomb traps perfectly placed so if they went off, it was impossible to escape. top 3 most I've ever died in a level. The creator knew the game inside and out, and it was a special kind of hell.