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cover-Moss: Book II

Friday, November 4, 2022 5:51:37 PM

Moss: Book II Review (𝗮𝗹𝗼𝗽𝗲𝘅)

Just like its predecessor, Book II embraces its storybook/fairytale approach to the fullest and is a damn fine example of making good use of the VR aspect: some might argue that the game would work on a flat screen as well, and I agree to an extend, but the pure magic Book II instills through its unapologetic VR nature would be all lost. The environments, even more than in Book I, are a sight to behold from beginning to end and the ability to experience and examine them first hand lends a lot to the fascination this game provides: a miniature world made for mice, observed by the human-sized player, who themselves is often surrounded by the remnants of a forgotten civilization.
Gameplay-wise, Book II is rock solid and a proper evolution of its predecessor, but also never gets overboard with crazy ideas or such. Puzzles work, make good use of the VR aspect and are generally nice, the combat system works but is pretty standard (although "Mouse with a big and heavy f-ing hammer" is an archetype I'd now love to see more of) , the level design is straight forward but knows how to entertain with a ton of visual variety.
Voice acting, sound and music do a good job. The story itself is as straight forward as the gameplay, doesn't surprise with any intricacies, works well for the game and is nothing to write home about - its presentation however makes up for any shortcomings. One of these presentation aspects are the beautiful illustrations you'll see as the story unfolds, and another of course (especially, but not exclusively) Quill's animations. So many unique things going on with her that it's just a pleasure to watch, and at some point - and that's a promise - you'll absolutely feel a certain pain she'll be going through at the time.
Moss: Book II is a great game that concludes the story in a satisfying way while still leaving room for a follow-up. Recommended.