Mugen Souls Z Review (Brother Alpha)
I just beat Mugen Souls and Mugen Souls Z back-to-back and I can safely say the sequel is the better game. It is far less grindy and the game doesn’t feel like homework where you have to spend more time looking at charts than playing the game. For example, the Moe Kill system actually shows you what the effects of the three choices will be, usually. This drastically cuts down on time wasted. However, this doesn’t happen when you are trying to capture a planetary point, which is the most important time you use the captivate. Additionally, the crafting system is necessary to beat the game this time, but I really wish it wasn’t. You can’t beat the game without using it and you will have to look up recipes online, because the items won’t even show up in the shop. Then you will realize the item you need to make the item you actually need only drops from one creature, which only spawns in one track in the Mugen Zone, so you better have the tickets you need to open that, or you will be grinding for hours.
It took me only about 20 hours to get the True Ending, but I have no desire to grind for any of the other achievements, and I’m a completionist. Over a third of the people who start the game never finish the tutorial zone and more than half quit before they complete the first world. I think that tells you all you need to know.