Wasteland 3: Cult of the Holy Detonation Review (Quintus_Fontane)
I loved Wasteland 3. Honestly and truly. Steeltown is also pretty good. But this? THIS? I'm sorry, I couldn't bring myself to even finish it. I cured my team's radiation, marched right back to the truck, and drove off giving this place the finger in the rearview mirror. I absolutely will play WL3 again, but this? Never again. I don't write negative reviews, but this... THING left such a sour taste in my mouth I feel compelled for the first time.
Story-wise it's pretty interesting. Character-wise it's pretty interesting. But the execution... It's like they took every quest, every fight, and made them all as tedious, repetitive, drawn out, and obnoxious as possible to try to beat you into submission. I even ended up despising some of the cool music they put in the game because you have to listen to it on repeat for what feels like an hour in each long winded end of level fight as you do the same objectives in each: Run around interacting with things while endless enemies spawn (Some of whom even have abilities that trigger every time you damage them, abilities that force a ten second pause to animate before the game lets you do anything else - that ends up so infuriating you feel like putting your face through the screen).
If this is on a great sale, I still recommend you get it as part of the bundle for one reason only: Go there, play the first ten minutes of it until you reach the vendors (Make sure you get no holy radiation otherwise you'll have to keep playing until you are oh so generously granted a limited number of cures for it), find the vendor that sells you high end and fairly rare weapon upgrades (And whose inventory you can refresh comparatively cheaply), then LEAVE, lest trying to smash your head into the rest of this DLC detracts from your enjoyment of the rest of the game as a whole.