I really wanted to love this game but honestly I just cannot recommend it. The game is so glaringly unfinished, unpolished, and in many cases, seemingly designed specifically to waste the player's time. Quality of life features that have been standard in every game for the last 20 years are entirely absent. Core mechanics simply do not work as intended or at all. For every brilliant game design element of this game there is another or two that are just irritating beyond words. The game offers so much to enjoy but it suffers from death by a thousand cuts.
The following is a list of issues I can recall off the top of my head at the time of writing:
The game has no brightness slider. It's an exceptionally dark game even in the daytime, and I find it very difficult to see what's going on in indoor locations if there is any ambient light in the room while I'm playing.
The map, while aesthetically beautiful, is a nightmare to interact with. The player icon is much too large and obscures nearby details. Furthermore there is no button to directly open the map, and instead you must open the menu, switch over several tabs, then hit another button before you can even begin to interact with it. That adds up to several minutes of wasted menu navigation every play session because you will need to consult the map every 30 seconds while attempting to locate anything. The game does have the standard horizontal map bar on the HUD, but it's much too small to be particularly useful on any larger display, and the icons do not include vertical indicators, which is unfortunate because your intended target is frequently an NPC somewhere inside a 3 story building.
There is no mechanism to allow faster, larger selection of number of items when moving inventory. Trying to put 10,000 currency in a chest? Well you're going to sit there and watch it slowly tick by 100 because there's no button to move in larger increments.
You have approximately 20 armor and clothing slots in this game, which is realistic and I do appreciate, but there is no way to sort your inventory by what body part equipment belongs to. You can however sort them alphabetically, which is useful to exactly no one. If you already know what a porpoint, a cotehardie, a jupon, and a waffenrock are, then you're golden. Everyone else will spend a lot of time waffling around the inventory.
The game uses an archaic consumable-based save system. Which means you must either go through an alchemy minigame to craft your own or constantly buy more, the latter of which is cost prohibitive early game. In either case the game simply creates busy work around saving, which contributes nothing to gameplay or immersion and is not fun. Furthermore, the game has limited save slots but does not allow you to choose which file to save over when saving, instead creating a new save every time you do so. This results in needing to occasionally manually delete 50 saves in order to make room for new ones.
Several important quests in game are timed, yet the game gives you no indication this is the case, no concept of how long you might have to do them, and also will not inform you that you've exceeded the time limit until after you've completed them or attempted to turn in some step. This is one of a handful of components of the game that purists may argue is technically "realistic" and therefore somehow fine and forgivable, but from a gameplay perspective is simply cruel and a significant waste of the player's time and effort.
You will frequently be outnumbered in combat, sometimes very unexpectedly so, and because of the game's realistic approach to combat, that means you will quickly die with no recourse unless you find a way to cheese the AI or you manage to run away, neither of which amount to fun or satisfying gameplay.
The devs presumably played Elder Scrolls games and were understandably turned off at how easy it was to hop and skip up steep slopes and circumnavigate intended routes. So they remedied this by going completely the opposite direction and made even the smallest pebble an insurmountable obstacle for the player character. If you ever try to engage in combat anywhere near rough terrain you WILL get caught on everything.
Many of the game's realism elements only apply to the player character. You are required to get sleep and can only use rented or owned beds to do so without the risk of being awoken and charged with trespassing or murdered by bandits. Yet many quests take the player far away from towns or inns, requiring you to waste large amounts of time riding back to a viable place to sleep while the other NPCs joining you on said quest will stand like statues all night. Additionally, many of the large towns have a law against moving at night without a torch, but many NPCs wander the streets without one. I have on two separate occasions fast traveled to a city and made an immediate beeline to my sleeping quarters only to then be awoken in the middle of the night by a guard who is charging me with walking the streets at night without a torch. While he is standing over me in my bed indoors.
While I do not take issue with the core approach to the game's combat in the way many others apparently do, there are still elements of it that just don't work. Many of the shorter weapons will just fail to hit the opponent even when executing a perfect counterattack because they lack the reach. So you will watch a small animation of yourself parrying a blow and striking the air in front of your opponent. Also halberds flat out don't work and weren't programmed. Like, they just didn't bother to finish implementing them, so while they exist in game and can be equipped, they cannot be put away like other weapons, they can't be stowed on your horse, and they can't be sold. They're just broken.
The game is defined as an RPG, yet the skill point system is barebones and doesn't really allow for any sort of customizability or differing playstyles. You will gradually become a jack of all trades regardless of how you want to play. If you max the level of a particular skill you can generally acquire every perk, or all but one perk, with the exception of the handful of skills that are explicitly mutually exclusive. Yet none of them make an appreciable difference in gameplay outside a small number of passive combat oriented perks. Also, there are tons of unlockable weapon combos all of which are entirely useless because they require between three and five uninterrupted specific strikes to execute, and any enemy in the game who poses any sort of threat to you will be proficient enough to counter the first or second strike you make at all times. Fighting higher level enemies essentially demands that you never strike first but instead try to counter, which is a separate skill not even acquired through the leveling system.
You will spend a lot of time just standing around waiting for things to happen. The sun rises at 5am yet in this medieval world everyone seems to adhere to modern sensibilities and sleeps in until 8 and stores don't open until even later than that. The game is effectively too dark to play when the sun is not up and the darkness lasts for a good 9 hours, yet you only ever need about 5 hours of sleep to restore your energy to maximum, so you will frequently go to sleep when the sun sets and then immediately use the wait function to pass another 4 hours after waking because there's nothing to do other than fast travel so early in the morning.
I feel an inexplicable compulsion to return to this game day after day yet I cannot ignore the fact that approximately 50% of my play sessions end because I am annoyed with the game and/or I've just lost half an hour of progress because the game ambushed me with 6 fully armored bandits and a dog while attempting to fast travel. Perhaps I'm some sort of secret masochist but in any case I could not truthfully tell anyone that I think this game is worth buying and playing.